Let's Not Settle on What 'Game of the Year' Means

The challenge of uncovering innovative releases persists as the gaming sector's greatest ongoing concern. Even in the anxiety-inducing age of corporate consolidation, growing profit expectations, workforce challenges, extensive implementation of artificial intelligence, platform turmoil, changing generational tastes, hope often revolves to the dark magic of "making an impact."

Which is why I'm increasingly focused in "awards" like never before.

With only several weeks left in the calendar, we're deeply in GOTY period, a period where the small percentage of gamers who aren't playing similar six F2P shooters weekly tackle their unplayed games, discuss the craft, and recognize that they as well won't get all releases. We'll see exhaustive top game rankings, and there will be "you missed!" responses to those lists. A gamer general agreement voted on by journalists, content creators, and enthusiasts will be revealed at annual gaming ceremony. (Industry artisans participate next year at the DICE Awards and GDC Awards.)

All that celebration is in entertainment — there are no right or wrong answers when discussing the greatest releases of 2025 — but the stakes appear more substantial. Each choice cast for a "GOTY", be it for the prestigious GOTY prize or "Top Puzzle Title" in community-selected honors, opens a door for wider discovery. A mid-sized adventure that went unnoticed at launch could suddenly find new life by rubbing shoulders with higher-profile (meaning heavily marketed) big boys. After 2024's Neva was included in the running for a Game Award, It's certain definitely that tons of gamers quickly sought to check a review of Neva.

Historically, the GOTY machine has made minimal opportunity for the variety of releases published annually. The challenge to address to evaluate all appears like an impossible task; nearly 19,000 releases came out on Steam in the previous year, while merely a limited number titles — including new releases and continuing experiences to mobile and virtual reality platform-specific titles — were included across the ceremony finalists. When commercial success, conversation, and storefront visibility determine what gamers choose each year, it's completely impossible for the structure of accolades to properly represent a year's worth of titles. Nevertheless, potential exists for improvement, assuming we accept its importance.

The Familiar Pattern of Game Awards

Earlier this month, prominent gaming honors, including gaming's most established honor shows, published its contenders. While the vote for GOTY main category occurs soon, one can observe where it's going: 2025's nominations made room for rightful contenders — blockbuster games that received recognition for quality and scale, popular smaller titles received with AAA-scale hype — but across numerous of categories, there's a noticeable predominance of repeat names. In the incredible diversity of visual style and gameplay approaches, the "Best Visual Design" creates space for two different sandbox experiences located in ancient Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"Were I creating a next year's Game of the Year theoretically," an observer noted in online commentary continuing to enjoying, "it would be a Sony open world RPG with mixed gameplay mechanics, character interactions, and luck-based procedural advancement that leans into chance elements and features basic building base building."

Award selections, throughout its formal and community forms, has grown foreseeable. Years of finalists and winners has established a formula for which kind of polished 30-plus-hour experience can achieve GOTY recognition. Exist titles that never achieve top honors or even "important" crafts categories like Direction or Writing, thanks often to formal ingenuity and quirkier mechanics. Many releases released in any given year are destined to be ghettoized into specialized awards.

Specific Examples

Consider: Could Sonic Racing: Crossworlds, an experience with critical ratings just a few points below Death Stranding 2 and Ghosts of Yōtei, achieve highest rankings of industry's Game of the Year category? Or even a nomination for best soundtrack (because the audio is exceptional and deserves it)? Doubtful. Excellent Driving Experience? Absolutely.

How outstanding must Street Fighter 6 need to be to earn GOTY recognition? Can voters evaluate character portrayals in Baby Steps, The Alters, or The Drifter and acknowledge the most exceptional voice work of this year absent major publisher polish? Does Despelote's short duration have "adequate" plot to warrant a (justified) Best Narrative honor? (Also, should annual event benefit from Excellent Non-Fiction category?)

Overlap in favorites across multiple seasons — on the media level, among enthusiasts — shows a system more skewed toward a specific time-consuming style of game, or indies that generated adequate attention to check the box. Concerning for a field where finding new experiences is everything.

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Aaron Sosa
Aaron Sosa

A logistics expert with over 10 years of experience in supply chain optimization and global trade.